3/17/2023 0 Comments Hyper light drifter online coop![]() We still have a world that we've built, and we still have themes to tap into.” Sure, Breaker is online multiplayer, but we still have a story to tell there. But I think our stories are still going to be dark and about subjects that are really tough to deal with, regardless of the format of the game. We started to do that with Solar Ash a bit. “There's humour that I think we want to tap into a little bit more. For me personally, it's my own health struggles that I've tried to put out there in some fashion or another, and with Solar Ash being a bigger team of people feeding into the story, it became a broader context for those vicious circles that you can go into.” “I think we tend towards these elements of past experiences that have really shaped or formed us in some ways. It’s too soon to discuss the story or themes, we’re told, but Preston suggests that Breaker will likely follow in Drifter’s footsteps, while reflecting ongoing changes within the team as a whole. “But still, it continues the lineage in a lot of ways.” Preston adds that you won’t need to have played Drifter to know what’s going on. And certainly, there's an aesthetic and vibe, and the lore of the world that we're continuing to build off of.” “There will be threads and things for people that have played Drifter, that they will get some value out of for sure. Drifter’s story was told without a single word of dialogue, instead opting for environmental cues, alien text that players needed to translate outside of the game, and occasional cutscenes that blurred the line between things that actually happened to the player character, and their own illness-induced hallucinations.ĭespite this - or, more likely, because of it - players really bought into Drifter’s narrative and, six years on, are still keen to learn more about its world. While Solar Ash was a departure from the Hyper Light universe, Breaker is very much a part of it. Because I think on Drifter, after the Kickstarter, we ended up doing something similar on a smaller scale, where we can engage on a regular basis with that particular community.” "We're looking at a group of players that can go out and kill some monsters together." We want to start talking openly about development, about the process, doing live streams and all sorts of fun stuff like that. The plan to announce Breaker roughly a year before its intended launch on Steam Early Access is a big part of this desire for transparency, and marks a natural progression from Drifter’s early success on Kickstarter. It's important for us to make sure that we're releasing content on a more regular basis, and we aren't locked into a very focused mentality without being super public about it for multiple years on end.” I mean, that is definitely part of it, now that we've made that transition into Unreal and built up the technology. We asked Preston if having already made this transition might result in a smoother development cycle for its new 3D game. The online aspect represents a second major technological leap for Heart Machine since its debut Solar Ash saw it make the transition from 2D to 3D, resulting in a game that was well-received, but took nearly twice as long to make as Drifter. ![]() “And when we say online cooperative play, we mean multiple players, not just you and another person we're looking at a group of players that can go out and kill some monsters together.” ![]() Speaking to IGN, creative director Alx Preston also noted that it will be “a little more systems-heavy, with more RPG mechanics” compared to Drifter, complete with a range of distinct playable classes. The announcement trailer (above) seems to indicate that Breaker will combine Drifter’s exacting combat with the elegant traversal mechanics seen in Heart Machine’s second game, Solar Ash. ![]()
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